DreamWorks TV Jurassic World Camp Cretaceous
Contributed across multiple facets of environment production, including vegetation development using SpeedTree, prop modeling, file cleanup, and UV layout for both environment and prop assets.
Collaborated closely with project leads to ensure strict adherence to established art direction, maintaining consistency, quality control, and production standards throughout.
Monolith
3D recreation of the iconic Sesame Street stage set for use in VR experiences and backdrop environments for targeted reshoots.
Served as Vegetation Lead, overseeing the development and integration of all plant-based assets to ensure fidelity to the original set
Brought on to translate scan data into production-ready assets, with a focus on high-quality modeling and physically accurate shading.
Key asset contributions include:
Oscar the Grouch’s trash can (including compost and recycling variants)
Big Bird’s nest
Hooper’s Store neon sign
Sesame Street signage and street elements
Shading & Look Development:
Developed foundational shader libraries for environment assets
Cleaned, refined, and optimized scanned texture data for real-time use
Recreated missing or incomplete textures to match the established set style
Additionally contributed to Unreal Engine scene assembly, supporting the build-out of Elmo’s living room environment for virtual production use.
MOUSETRAPPE MEDIA
One-month production project supporting a firework spectacular for Hong Kong Disneyland, focused on the creation of two distinct castle motifs.
Developed a “childhood”-inspired castle concept—capturing a sense of nostalgia and wonder
Worked from provided concept art and was fully responsible for translating the design into a production-ready asset, including high-quality modeling and physically based shading to align with show requirements.